But this is not the case with Sky Editor, it doesn't have a number column for each entry.Īnd I've noticed an oddity, some of the IDs in the list are displayed with a negative value. Normally, it should also have the number of each entry from the start of the file, to the end of the file. Edited Novemby TyVogue64Īlrighty, I've done some research into the SIR0 format on common.bin and 54.sir0, and I've noticed that the text in files, as well as it's scripts, are displayed in the right order when viewed from a Hex Editor, but when viewing from Sky Editor (a program that hasn't had any changes to it's code in over a year now), it displays any text entries in an incorrect order. Let me know if you want me to make an American version of plugin, it could be easily done. Enjoy.Ĭredits to storm75x over on Fort 42 for the American version of the codes. 2, then go to a dungeon, enable the code, and use a staircase. Launch BootNTR and press START + SELECT to bring up the cheat menu. Apparently the latest version of Citra has Gateshark cheat support so it should work with that too. Usage: Use NTR Client or the plugin below. Also note that this is for the European version of the game. I do not know what happens there with a non-legit starter, especially with one that has no evolutions, as I haven't tested it. Apparently, there's a point in the game where you and your partner evolve temperariy. Keep in mind that I have not fully played through the game, I used someone else's save to test. WARNING: ALWAYS BACK UP YOUR SAVE WHEN MESSING WITH CODES. The correct moves can be relearnt with Hawlucha. Their type and ability should adjust upon leaving the dungeon. As seen with Castform above, if any "emotion" portraits exist, they will be used, but if they do not, the game will display a box with a blank blue background instead. Another problem with these two is that they keep the Ability of the Pokémon they were beforehand.Īll "real" Pokémon work fine though, including big ones like Dialga. Even Dark Matter works, however, you won't be able to move outside of towns. It uses the proper running animation in towns. The Move Relearner works no problem, even letting you learn their exclusive moves. So, Void Shadows works with absolutely no problems, even though it has no type. Welp, I know this is a bit of a bump, but I've managed to port both the Player and Partner modifier codes to the European version of the game, and I've been doing some testing with it.ġ3868138691387013871
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